﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace StateManager
{
    // this enumerator defines two values to two descriptions
    // it's used so that values don't have to be remembered when seting a state for an object
    enum collisionCheck
    {
        /// <summary>
        /// If a tile is set to Passable, the player can pass through the tile.
        /// </summary>
        passable = 0,
        /// <summary>
        /// If a tile is set to Impassible, then the player dies upon contact.
        /// </summary>
        impassable = 1
    }

    enum gameMode
    {
        Menu,
        inGameSingle,
        inGameMulti,
        gameOver
    }
}
